LM's Vanilla Eyes - Artsick Edition - Standalone - SSE
I made this for myself a long time ago and now made myself a lot of work to make it publishable.
This is my Vanilla Eye Overhaul as Standalone with benefits.
- my universal AE/SE/LE meshes, can be optimized for any version without breaking them
- Uses the system Artsick introduced with Starsight Eyes that fixes the shadow bug and invisibility behind hair and underwater. Be aware those are more mesh parts now and importing existing sculpts with different eye mesh amount cause issues. Nothing new this mod introduces, you will have the same issue with vanilla normal eyes and blind/dual color eyes.
- no single left/right eye, one side is decreased in size, means this only uses one tri file for all eyes
- has correct position in Nifskope, OutfitStudio and InGame - sculpting in OS is no issue
- made new lash UVs and very detailed textures (left and right has difference)
- ironed UV and made the texture to mesh 1:1
- increased in size to make use of the whole texture tile
- can have two different lashes for left and right
- is mirrored on Y for easier handling
- added for every single color a tintable lash option. Novelyst thought of this first to use this for lashes/eyemods. It's simply the system that prevents hairtints being applied to hair accessory. Vanilla hair and other hair mods use this. Comes with losing eye shader flags, which makes the tearduct look flat. Be aware of that. Which is why I don't use it, but added it for people. So this workload was purely done for others. My CBVE mod has a better tintable lash option, btw. check that one out if you want good tintable lashes that don't make the tearducts looking flat.
- The eyes are provided for women, men and children that make use of humanoid eyes. So Beast races are not part of this, because Beast races use different eye meshes.
- Children have now left and right eye color options.
- I fixed children's eye mesh shape. I gave them a chargen morph. Switch to EyeType1 (be it CK or Racemenu) and the eye shape will be fixed.
- I added some new colors to all races.
- All eyes are flagged "AllRacesMinusBeast".
- ESP eslified
- textures are BC7 in 2K
- mod is a standalone, there are no conflicts
- uses the standard vanilla TRI file and will work with everything out of the box that makes use of said TRI (like EFA and EFM, etc.)
- textures are packed into a BSA archive, meshes are loose for CK compatibility
- Installation -
Install with your mod manager of choice. It's standalone, doesn't conflict with anything. The colors will show up directly next to the vanilla version of them. This is done for easier use for me, to be able to compare.
- Credits -
Artsick:
- lash AO mesh clipping fixes forwarded
- based on Starsight Eye System - hence the mod name to honor Artsick
Ellise:
- iris resource
- iris resource
LogRaam and JRICH604:
- vampire eye mesh glow map system forwarded
- Photorealistic Eyes Pack
And THANKS to all the people who photographed their iris for me.
Some iris resources I bought.
Filter Forge Iris and Sclera Generators by:
Apple, Betis, ChangelingChick, MachinesInMotion, Malkyne, Nebreah2, Orestes, Rawn
Applications used:
Filterforge, OS, Photoshop, Substance Painter, nifskope, xEdit, Blender, Octagon
Filter Forge Iris and Sclera Generators by:
Apple, Betis, ChangelingChick, MachinesInMotion, Malkyne, Nebreah2, Orestes, Rawn
Applications used:
Filterforge, OS, Photoshop, Substance Painter, nifskope, xEdit, Blender, Octagon
Big thanks to Olivier Lau and the HairTG-Facial Hair tool for substance. I bought the Indie license to work with.
Thanks to Gka1 for Cathedral Assets Optimizer.
Main THANKS to BadDog who made this all possible with the Blender LE/SE/FO4 plug-in.
Main THANKS to BadDog who made this all possible with the Blender LE/SE/FO4 plug-in.
ElminsterAU, the Nifskope Gang, expired6978 and ousnius, who make our modmaking life so much easier!
BIG THANKS TO ALL THIS AMAZING PEOPLE - FEEL FREE TO GIVE THEM AN ENDORSEMENT AND KUDOS!!!
If you have any issues, or find something wrong, etc. please let me know. I always like to improve my mods. TY!
- You are not allowed to upload this partially or full.
- If you want to use these eyes for any mod, ask me for permission.
- If you want to use these eyes for a NPC/Follower mod, ask me for permission.
- If you want to use any specific files from this mod, ask me for permission.
- If you want to make retextures, or add new eyes to the game, ask me for permission.
changelog_
UPDATE March 21st 2025:
!!!IMPORTANT NECESSARY UPDATE!!!
Reinstall mod. Texture sets weren't correct. Sorry! -_-
UPDATE March 13th 2025:
I forgot to remove my Vanilla Eye Overhaul as dependency in the ESP.
I have a general Vanilla Eye Overhaul for all races which fixes a lot of things, too. Can be used together with this one.
You are seriously amazing!
ReplyDeleteThank you! Very much appreciated. It's nice to hear my eye mods are your favorites. <3 Now that I have a standalone again, it will be the base for adding eye colors for humanoids. Though I always have so much on my plate it's gonna be a slow process. x'D
DeleteI remember commenting i think on nexus a long time ago how awesome it'd be if you added more standalone options to your eye mod because your eye mods are my favorite. they always are so beautiful
ReplyDeleteThis is absolutely beautiful. Thank you so much for sharing. Would it be alright if I used some of the textures/meshes to some NPC replacer mods? They wouldn't be playable of course. I would give credit. Thanks. :3
ReplyDeleteHi, thank you, I am glad you like them. You can add textures, but meshes are baked in the facegen and are not needed to be added again into your mod. So yes to textures, yes to use them whilst you make your NPC, and be baked in your facegen(means you exported your head with my mod installed), but no to add the meshes seperate again into your mod. You do not need them for your new fake, unplayable eye records. You can leave the mesh pathing original, or even just literally write dummy.nif in your eye record in the esp. The game isn't interested. It get's all it's meshes from the facegen. For publishing your mod, my meshes have not to be as separate eyemeshes in any shape or form in your mod. If anything is unclear, feel free to ask. And happy modding! :)
DeleteOh, okay! Thanks for the explanation and permission! :D I wasn't sure because I had exported a face with those eyes earlier and there were multiple meshes for the eyes. But that makes sense. I won't include the meshes then. Happy modding to you as well. I've been using your slider mods to improve my Redguards and they have been so helpful, too, so thanks for sharing all your goodies. ^^
Delete