LM's UBE Eye Stuff SSE
I adapted some stuff for my own UBE Set-Up and thought people might appreciate me sharing it.
- adapted the outer eye mesh and textures to be like my CBVE
- changed the UV and texture of the eye AO
- changed the UV of the bottom lash in one eyelash mesh
- retextured that lash
- retextured 3 eye colors from the ILV variants
- 01 - blue
- 03 - dark brown
- 07 - amber
Those changes were made fast. I don't care either if it's working with everything. So this isn't perfect. For example the demon eye color isn't working with my outer eye retex. Which I don't care. I don't use the demon eye. I didn't wanted to make an ESP, neither a lot of work. I actually didn't intended to publish this. After seeing that some people would probably appreciate the stuff, I changed my mind.
Credit:
- Vobla
- Eye Textures that I used for my iris colors
- Cesar Salcedo
- Photorealistic Eyes Pack
- Bethesda
- Cubemap Layout
Applications used:
- Substance Painter (Darkluke1111 - Shaders)
- Photoshop
- Blender
- Nifskope
- Octagon
Requierement:
- Install with your Mod Manager and let it overwrite UBE and anything that conflicts.
- Will disable Dynamic Cubemaps, because I changed the path of the cubemap in the outer mesh. Which is really better. Sadly the dynamic cubemap isn't optimal for the eye. If you want to revert that, you have to do it yourself.
- It's replacing the Jane lash. If you want another pair of Lashes being overwritten, you need to change the name of my lash mesh and the textures.
- textures are 2k-4k and BC7 for SE
- darker sclera option if the eye whites are too bright
Permission:
- You are not allowed to upload this partially or fully.
- If you want to use the eye stuff for any mod, ask me for permission.
Download Main File
Download Darker Sclera option (Install Main File, then the darker sclera option)
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