LM's Vanilla Hair Retex SSE


Retex made from scratch, covers all straight vanilla hair textures.

Is going to change beards, too. Because the shaved texture for the scalp get's applied to the shaved beard, too.

Sadly HairTG - Cards/Surface doesn't support tiled textures. So I can't make anything for the curly hair. Which, ngl kind of upsets me. But I am accepting it for now. I already reached out to Olivier Lau the creator of the HairTG tools and asked. He looks into it but can't promise anything. Which is already super amazing that he does that. If my health and energy allows it I look into Blender's Hair Tool. But that's another thing to learn from scratch and I am tired. I rather focus on what I can do. And that would be continuing KS Hair Retex and Eyes. 

I have tried to ensure this works with all vanilla texture based meshes. 

For testing I used:

  • Low Poly Vanilla Meshes

For the screenshots I used High Poly Vanilla Hair, Vanilla Hair remake and High Poly Head's
meshes.

Applications used:

Info:

The only textures that actually getting used ingame are hairlong, hairlongsnowelf, hairshort, hairshort_old, shaved and HairOrc1. Hairlong_old and Hairfrizzy can be used for cut content. Some really cute hairstyles, that are as well covered by High Poly Head's 
hair meshes luckily.


It's not perfect because I had to adapt this to work with a lot of hairlines and meshes.
And Bethesda made UVs for cloth and wood on top of each other. I tried to make the best
of it. This was a really hard and challenging project. I don't think I can make this any better.

  • Loose textures, BC7 in 4K
  • Install with your mod manager and overwrite any conflict.

Recommmendations:


Permission:
  • You are not allowed to upload this partially or fully. 
  • If you want to use anything from this mod ask me for permission.

_Download_


It's an absolute nightmare to add pictures to blogger. I am too tired to deal with it.

Hairlongsnowelf
Hairshort_old

Hairfrizzy
Hairlong_old
Hairlong

























































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